Stage 4: Animating and repeating worlds

What's included in a unit?

  • Lesson plans & slides
  • Direct to learner videos
  • Worksheets, as needed
  • Unit overview
  • Project rubric
  • Skills map
  • Vocabulary sheets
  • Finished example code

What is covered in each lesson?

Dance sequence in Flock XR

Lesson 1

Create an animation sequence

Learners use the play animation blocks to make an animation sequence for a character.

Objectives
  • Recall the term 'sequence'
  • Create a sequence in Flock XR
Dancing objects in Flock XR

Lesson 2

Create dancing objects

Learners discover the glide animation block to make objects dance.

Objectives
  • Define the term 'repetition'
  • Use repetition in a program by looping an animation
Surprise egg in Flock XR

Lesson 3

Create a mystery prize project

Learners hide a spinning object inside an egg that is revealed with a click.

Objectives
  • Recall the term 'repetition'
  • Use repetition in a program by looping a rotate animation
  • Use the when clicked event to hide an object
Floor is lava in Flock XR

Lesson 4

Create a floor is lava project

Learners build their own repetition statements this lesson by looping a glowing floor effect.

Objectives
  • Use a forever loop to create a lava effect
  • Add materials to an object
Dropping coins in Flock XR

Lesson 5

Create a coin drop project

Learners discover repeat loops and use them to add lots of dropping coins to a scene. Coins are then clicked and disappear!

Objectives
  • Use a repeat loop to add objects to a scene
  • Add physics to an object to make it fall
  • Use random to create random colours
Dropping coins in Flock XR

Lesson 6

Rebuild and extend the coin drop project

Learners rebuild the coin drop project with independence and add in their own personal touches. This project can be assessed via a rubric. 

Objectives
  • Reuse and improve a coin drop project

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