Why is Flock XR different?

Flock XR is being developed with an inclusion-first approach. If society wants to benefit from a range of voices shaping the 3D future then we need to invest in tools that appeal to underestimated groups. This means that young people need to see themselves represented in the 3D experiences they can create and see examples that are relevant to their interests.

Flock XR was created by experienced educators and industry professionals. We understand what motivates and captivates young people as well as what skills are relevant for their futures. If we ask you to put in the effort to learn a new technique then we make sure you’ll be able to create something fantastic now and you’ll be opening up more opportunities for your future.

A blue, green and a pink cute Flock XR bird
Graphics of Flock XR on a desktop monitor, laptop, tablet, and smartphone

Where can Flock XR be used?

Flock XR meets learners on the devices that they already have access to including older computers, chromebooks, tablets and mobile phones. We understand that not everyone has access to reliable data so Flock keeps working when you’re offline.

We aim to strike a balance between giving young people the opportunity to create with modern technology and making Flock XR available to a wide audience.