Stage 3: First steps into 3D world creation

What's included in a unit?

  • Lesson plans & slides
  • Direct to learner videos
  • Worksheets, as needed
  • Unit overview
  • Project rubric
  • Skills map
  • Vocabulary sheets
  • Finished example code

What is covered in each lesson?

Funky tree in Flock XR

Lesson 1

Create a 3D scene

Design a colourful 3D scene with a sky, map and scenery objects.

Objectives
  • Add a sky and map to a 3D scene
  • Use gizmos to design a 3D scene
  • Choose colours for a 3D scene
Characters dance in Flock XR

Lesson 2

Create a character animation

Learners add characters to a scene and choose animations for them.

Objectives
  • Recall how to add a sky and map
  • Add characters to a scene
  • Animate characters
A magic money tree in Flock XR.

Lesson 3

Create a magic money tree

Learners add a tree to their scenes, make it clickable and drop coins from it.

Objectives
  • Add a physics shape to an object
  • Use the when clicked event
  • Add an object when clicked
A talking character in Flock XR.

Lesson 4

Create a talking character

Learners add a character to a scene and make it clickable. When clicked it animates and talks.

Objectives
  • Use the say block to make a character talk
  • Use the when clicked event
A star launching in Flock XR

Lesson 5

Create a star launcher

Learners add a star with physics and apply a force when clicked making it fly off the map.

Objectives
  • Add physics to an item
  • Use the when clicked event
  • Apply a force to an item
A star launching in Flock XR

Lesson 6

Rebuild and extend the star launcher

Learners build the star launch project independently and extend the project. This project can be assessed via a rubric.

Objectives
  • Rebuild a project

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