Stage 6: Variables and game systems

What's included in a unit?

  • Lesson plans & slides
  • Direct to learner videos
  • Worksheets, as needed
  • Unit overview
  • 10 question unit quiz
  • Project rubric
  • Skills map
  • Vocabulary sheets
  • Finished example code

What is covered in each lesson?

A cutscene project in Flock XR.

Lesson 1

Create a cutscene project

Learners use the camera follow block to create cutscenes.

Objectives
  • Sequence a cutscene
  • Use sensible variable names for characters
  • Use the camera object
A shape push project in Flock XR.

Lesson 2

Create a shape push project

Learners push a cube around a maze with the camera facing a different angle.

Objectives
  • Use sensible variable names for objects
  • Use the camera and light objects
  • Create a path for an object
A vehicle collect game in Flock XR.

Lesson 3

Create a vehicle collect game

Learners control a vehicle and collect a coin as they move around the map.

Objectives
  • Control a vehicle using forward and backward
  • Follow the player with the camera
  • Collect an item using hide
A speed boost racer in Flock XR.

Lesson 4

Create a speed boost project

Building on the project from lesson 3, learners use the coin to add a speed boost!

Objectives
  • Open a .flock file
  • Create a new variable
  • Use a variable to boost speed
A tycoon builder game in Flock XR.

Lesson 5

Create a tycoon game

Learners build on the project from lesson 3 and 4 to repurpose it into a tycoon game.

Objectives
  • Define counter variables
  • Create a new variable
  • Use a variable to create upgrades over time
A tycoon builder game in Flock XR.

Lesson 6

Build out a tycoon game

Learners have the whole lesson to really build out their tycoon games. This project can be assessed using a rubric. There is also a 10 question quiz.

Objectives
  • Build out a tycoon game

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Coming September 2026