S5 Coding 3D Worlds
Give your students the best start in Flock XR with our tried and tested unit of work
In this unit, learners develop their understanding of core programming concepts by creating a series of exciting interactive 3D projects. They are introduced to sequence, repetition and selection, and learn how these ideas control the behaviour of characters, objects and effects within a 3D world.
As they progress through the unit, learners build confidence using the Flock XR interface by adding characters, animations, materials, physics-based shapes and visual effects. They are encouraged to modify existing projects, debug errors and experiment with code to see immediate visual outcomes. The unit concludes with learners reusing and personalising one or more projects, reinforcing the idea that programmers build on and adapt existing code to create something new.
This unit has been tried and tested in primary classrooms in Dudley and Salford. Lessons have been designed for teachers to get started quickly with minimal editing. They are perfectly timed for real classroom environments.
Each lesson includes:
- direct-to-learner videos
- slide decks
- lesson plans
- vocabulary sheets
- coding checklists
- finished example code
You’ll also receive:
- unit overview
- skills map
- start here document
- licence agreement
- project rubric
- unit assessment
Stage 5 Coding 3D Worlds is aligned with the English national curriculum for computing, including:
- use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
- undertake creative projects
- create, re-use, revise and re-purpose digital artefacts for a given audience
This pack contains 8 downloads:
- Lesson 1 video – 157 MB
- Lesson 2 video – 169 MB
- Lesson 3 video – 203 MB
- Lesson 4 video – 148 MB
- Lesson 5 video – 220 MB
- Lesson 6 video – 281 MB
- Stage 5 Coding 3D Worlds Lessons 1–2 – 18.4 MB
- Stage 5 Coding 3D Worlds Lessons 3–6 – 22.7 MB
£39.99
